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When flight was introduced to Azeroth proper in Cataclysm, Blizzard made the mistake of allowing players to level from 80 to 85 in zones with flight available. Blizzard removed flight because they felt it made the game more immersive. Yet again, they may not have learned the most important lesson from the various forum comments and tweets between Memorial Day weekend and the announcement of flight’s return.
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Blizzard was right to deal with the botters, but one wonders if they learned from what the botters were telling them.īlizzard will claim, however, that they learned from the community when they decided to introduce flying to the community in the forthcoming patch 6.2.x. The act of botting is the condemnation of the act of pushing buttons to achieve goals, and a declaration that the core gameplay of a game is no fun. But either way, the decision to bot is an act that states that it is more fun to let a program play this game for me than it is for me to play the game itself. For PvE content, botters were only cheating themselves. In some instances, such as PvP, botting was openly detrimental to other players. Unlike the players that left, they still had an interest in the outcome (be it gathering loot, acquiring gold, or witnessing the lore), but they had no desire to play the game as intended to do so.
These players flagrantly violated the terms of service in order to perform tasks such as crafting, PvP-ing, and even raiding.
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Or they were uninterested in learning how to execute a proper rotation and risk failure, which is also a major part of the game.
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Tens of thousands of players were so uninterested in pressing buttons to play the game that they downloaded software to do it for them. To find why the gameplay of pushing buttons to complete tasks and perform a rotation to kill enemies would be suspect, one can now consider Blizzard’s massive bans for botting. It is easy to hear Garrosh and think that times do change, but that core gameplay has not, and perhaps it is not as fun as we think it may be. At its core, World of Warcraft is about pressing buttons to kill dragons and monsters. Or perhaps that in the face of Blizzard’s awesome cinematics department, memories of dry and dull gameplay were tinted through rose-colored glasses. Perhaps their schedule was flexible enough to level but not to participate in raiding, Warlords’ primary endgame content. Perhaps it was a lack of a social network. Whatever had drove them from the game before was still present. Players returned in November only for that intoxication to expire by March.įour months was more than enough time to relive past glories and then decide they had had enough. Once upon a time these players found World of Warcraft fun, and watching Grommash give Mannoroth an axe to the face and then nearly burn in the ensuing explosion as he did in Warcraft III let lapsed players remember the intoxication of experiencing the Warcraft universe. Given that the number seems to mirror the three million accounts that Blizzard gained at Warlords‘ launch, it implies that the majority of the losses were people who had previously left WoW and returned out of excitement for Warlords of Draenor. Losing three million subscribers obviously seems to imply that those people left because they did not find the game fun anymore. Regarding these three incidents together raises a surprising question for World of Warcraft going forward: Do players find the game fun? Recently, we saw a near riot when Blizzard indicated that flying would not be introduced for Warlords of Draenor nor any future content. Shortly thereafter, somewhere between 100,000 to 200,000 players were banned for botting. After gaining three million subscribers at Warlords‘ launch, World of Warcraft lost just as many players in the first quarter of this year. In the last few months, we have seen that unrest take an interesting form. The end result is that, save for a few months around Warlords‘ release, the player base has been in a constant state of unrest since 2013. Somehow, not only did Warlords launch months later than required (so that the amazing 5.4 content was forced to provide entertainment well beyond its shelf-life), but the content offered by the expansion has felt underwhelming. Since the release of patch 5.4, World of Warcraft has been suffering, and the majority of that suffering was caused by Warlords of Draenor’s troubled development. In less than a year, Blizzard gave us one of the most well executed expansions possible. I’ve stated before that Mists of Pandaria was amazing.
Thoughts on how the recent subscription loss, botting bans, and flying debate all have a common cause.